CS 1.6 
Advanced Ultimate Weapons
Advanced Ultimate Weapons
0.1.0b
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Установка
  1. Скомпилируйте плагин
  2. Скопируйте скомпилированный файл auw.amxx в директорию: amxmodx/plugins/
  3. Пропишите auw.amxx в файле /amxmodx/configs/plugins.ini
  4. Переместите файл настроек ultimate_weapons.ini в директорию: /amxmodx/configs/
  5. Скопируйте дополнительные файлы плагина (models) в соответствующие директории на сервере
  6. -- auw_api_test.sma -- не нужно устанавливать на сервер, данный плагин приведен как пример использования API
  7. --- Если вы хотите совместимость с плагинами скальпеля (аля VIP RBS и т.д), то необходимо проделать пункты 1-3 с плагином ultimate_weapons_bypass.sma ---

    Настройки

    --- Файл настроек создает автоматически в папке configs/pluguns/auw.cfg ---
  8. [*]
    C++:
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    // Flag Access (for access to cvars below) | 0 - Disable
    // -
    // Default: "t"
    weapons_flag "t"
    
    // Who can use the menu? | 0 - Disable menu | 1 - All | 2 - players with flags 'weapons_flag'
    // -
    // Default: "2"
    // Minimum: "0.000000"
    // Maximum: "2.000000"
    weapons_access "2"
    
    // Percentage discount on the purchase of weapons for players with a flag 'weapons_flag'
    // -
    // Default: "30"
    // Minimum: "0.000000"
    // Maximum: "100.000000"
    weapons_disc "30"
    
    // How much increase purchasing time for players with flag weapons_flag
    // -
    // Default: "2.0"
    // Minimum: "0.000000"
    weapons_time "2.0"
    
    // Menu access since round X
    // -
    // Default: "3"
    // Minimum: "0.000000"
    weapons_firstround "3"
    
    // Only in the buyzone
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    weapons_zone "1"
    
    // Show the damage percentage in the /ultimate menu?
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    weapons_menu_dmg "0"
    
    // Flag to access the console command weapons_give | 0 - Disable
    // -
    // Default: "t"
    weapons_cmd_access "t"
    
    // Give type | 0 - Append | 1 - Replace | 2 - Drop and replace
    // -
    // Default: "2"
    // Minimum: "0.000000"
    // Maximum: "2.000000"
    weapons_give_type "2"
    
    // Trace type | 0 - Like a original Ultimate Weapons | 1 - Another
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    weapons_trace_type "0"
    
    // Who can pick up the ultimate weapon | 0 - All | 1 - Player with flag
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    weapons_pickup_access_type "0"
    [*]
  9. API:
  10. [*]
    C++:
    Expand Collapse Copy
    #if defined _auw_included
        #endinput
    #endif
    #define _auw_included
    
    #if 1
        #define __auw__native_str__get_weapon_uid        "auw_get_weapon_uid"
        #define __auw__native_str__give_weapon            "auw_give_weapon"
        #define __auw__native_str__valid_weapon            "auw_valid_weapon"
        #define __auw__native_str__get_weapons_data        "auw_get_weapons_data"
    
    
        #define __auw__native__auw_get_weapon_uid        auw_get_weapon_uid
        #define __auw__native__auw_give_weapon            auw_give_weapon
        #define __auw__native__auw_valid_weapon            auw_valid_weapon
        #define __auw__native__auw_get_weapons_data        auw_get_weapons_data
    #endif
    
    #define AUW_IMPULSE_OFFSET 128381
    
    enum _:eAUWData
    {
        eAUWData_WEAPON_REFERENCE[32],
        WeaponIdType: eAUWData_WEAPON_ID,
        InventorySlotType: eAUWData_WEAPON_SLOT,
        eAUWData_MENU_NAME_ITEM[64],
        eAUWData_WEAPON_COST,
        eAUWData_WEAPON_AMMO,
        eAUWData_WEAPON_BPAMMO,
        Float: eAUWData_WEAPON_DAMAGE,
        eAUWData_WEAPON_ALLOW_ROUND,
        eAUWData_WEAPON_TRACE,
        eAUWData_MENU_WEAPON_ADD,
        eAUWData_WEAPON_ACCESS_FLAGS,
        eAUWData_WEAPON_MODEL_VIEW[64],
        eAUWData_WEAPON_MODEL_PLAYER[64],
        eAUWData_WEAPON_MODEL_WORLD[64]
    };
    
    enum eAUWForwards
    {
        eAUWForwards_OnGiveItemPre,
        eAUWForwards_OnParseEnd,
    };
    
    enum eAUWWeaponIdReturn
    {
        eAUWWeaponIdReturn_InvalidId = -1
    };
    
    enum eAUWGiveItemTypes
    {
        eAUWGiveItemTypes_AdminCmd,
        eAUWGiveItemTypes_PlayerCmd,
        eAUWGiveItemTypes_Native,
        eAUWGiveItemTypes_ShopMenu
    };
    
    /**
    * Retrieves UID by weapon name
    *
    * @param sWeaponName                Weapon Name
    * @param iUidWithOffset                Is UID contain internal offset
    * @return                            UID otherwise eAUWWeaponIdReturn_InvalidId
    */
    
    native __auw__native__auw_get_weapon_uid(const sWeaponName[], const bool: iUidWithOffset = true);
    
    /**
    * Give weapon by weapon name
    *
    * @param iPlayer                    id
    * @param sWeaponName                Weapon Name
    * @param notification                Show chat notification's
    * @param uid                        Weapon UID
    * @param iUidWithOffset                Is UID contain internal offset
    * @param iBuy                        Buy
    *
    * @return                            true/false
    */
    
    native __auw__native__auw_give_weapon(iPlayer, const sWeaponName[], const bool: notification = true, const uid = -1, const iUidWithOffset = true, const iBuy = 0);
    
    /**
    * Checks if the weapon is custom
    *
    * @param iItem                        Weapon Index
    * @param iKey                        UID
    * @param iKeyWithOffset                Is UID contain internal offset
    *
    * @return                            true/false
    */
    
    native __auw__native__auw_valid_weapon(iItem, iKey, const bool: iKeyWithOffset = true);
    
    /**
    * Writes weapon data to array
    *
    * @param iKey                        UID
    * @param aData                        Array Data
    * @param iKeyWithOffset                Is UID contain internal offset
    *
    * @return                            true/false
    */
    
    native __auw__native__auw_get_weapons_data(iKey, aData[eAUWData], const bool: iKeyWithOffset = true);
    
    /**
    * Called before item given, before any internal checks
    *
    * Return 0 - to continue, any other values to break
    *
    * @param eGiveItemType                eAUWGiveItemTypes
    * @param iPlayer                    Player index
    * @param iWeaponKey                    Weapon raw index (UID - AUW_IMPULSE_OFFSET), can be used with weapons_get_weapons_data + AUW_IMPULSE_OFFSET
    * @param iBuy                        Is weapon buying, possible should be deprecated due eAUWGiveItemTypes
    *
    * @return                            nothing
    */
    
    forward auw_on_give_item_pre(const eAUWGiveItemTypes: eGiveItemType, const iPlayer, const iWeaponKey, const iBuy);
    
    /**
    * Called after .ini parsing
    *
    * @param iCount                        Parsed weapons count
    *
    * @return                            nothing
    */
    
    forward auw_on_parse_end(const iCount);
    [*]


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